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Fireball Island: The Curse of Vul-Kar
45m - 60m
2 - 4 Players
Ages 7+
This mechanic usually requires players to pick up an item or good at one location on the playing board and bring it to another location on the playing board. Initial placement of the item can be either predetermined or random. The delivery of the good usually gives the player money to do more actions with. In most cases, there is a game rule or another mechanic that determines where the item needs to go.
Pick-up and Deliver
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Maneuvers that directly attack an opposing player's strength, level, life points or do something else to impede their progress.
Take That
Action / Dexterity
56.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Alan Stern
(I had a chance to play the final/finished prototype.) SO MUCH FUN! An excellent dexterity game! There's enough "game" there to make it purposeful, enough dexterity to make it skillful, enough randomness to make it replayable, and enough FUN to make it FUN!!!
269Hawkmoon
Lots of fun with my kids. Not sure its much more than a novelty with adults, but still fun as a novelty.
AndySzy
Overall, disappointing. There are some production nitpicks and the gameplay (while updated from a roll+move) is still not up to par with a modern kids game. If you're looking for a fun dexterity game, you can do far better than this at the price point.