Long ago, a pirate ship crashed on the shores of Fireball Island. During your visit, you can stumble upon it through one of the many caves. Gather the pirates’ treasure, but watch out for cannonballs that seem to be fired by apparitions of the long-dead buccaneers.
Wreck of the Crimson Cutlass introduces a new play area to Fireball Island: The Curse of Vul-Kar. The ship features new treasures to collect and introduces new action cards with more of a take-that feel. On the ship, you’ll face two new threats. The crow’s nest collect marbles until it suddenly tips over, spilling them all over the deck of the ship. The jolly roger in the bow launches a single marble toward anyone foolish enough to take the captain’s wheel.
2 Players, 3 Players, 4 Players
30m – 60m
JR Honeycutt, Justin D. Jacobson, Rob Daviau
Action Points, Action Queue, Push Your Luck, Area Movement, Pick-up and Deliver, Set Collection, Take That
Action / Dexterity, Expansion for Base-game, Travel, Adventure
This would make a nice board for its own game, but as a side quest for Fireball Island this is not compelling enough to risk going over to the secondary board.
Part of the "Fireball Island - 80's Board Game, Reignited and Restored" Kickstarter campaign rewards.
Often rarely sees action from the main game, since players will only use it briefly for the points being offered. While the table display for this expansion looks nice, it simply takes up space and could have been integrated better (like the later Spider Springs expansion). It is for this reason that this expansion gets a take it or leave it score.