379.00€
Out of stock
Username or email address *
Password *
Remember me Log in
Lost your password?
Email address *
Your personal data will be used to support your experience throughout this website, to manage access to your account, and for other purposes described in our privacy policy.
Register
Accessibility Tools
ajewo
Solo reimplementation of Hostage Negotiator with a classical horror "survival" setting from different movies. [b]I like:[/b] + Fun theme if you like horror movies. + Hand management with action cards that also determine the quality of "reward". If you play an action card, you roll d6 dice: 5-6 counts as successes, 3-4 can be made into successes by discarding action cards, and 1-2 are fails. + Time management based on your actions. It is also used as currency to buy new, better action cards. + Tension: risk management / safing victims. Villain gets stronger over time and unlocks special abilities (Threat level). + Variety: Different characters to play. Different locations and villains. Both can be mixed and mashed each game. Each villain also has different abilities each game. Set-up cards randomize even more. [b]Neutrals:[/b] # Language dependent. # Requires little table space. # A lot of dice rolling, your decision depend on them. # May be swingy, luck-driven: dice are used to resolve AI and events. [b]I do not like:[/b] - It gets quite expensive if you go for all available expansions (variety). - The game can feel repetitive. - Without a "Carrer" campaign expansion (see Hostage Negotiator), the session are less interesting (it does not matter how good you win or lose). [b]See also:[/b] * Hostage Negotiator: very similar system, different setting, less choices, no point to point movement
Crimson Assassin 12
In my opinion the greatest solo game ever created. The replay ability is phenomenal and each feature film(game) feels different even though they use the same core rules.
burgundy90
I enjoyed Hans. Poltergeist was not as good... since they teleport to you every round and do a rather weak attack, in the final act you go through a very repetitive motion of acquiring a Guard card every round and slowly trudging through the objective. Did not have the same tension as other scenarios.