Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Search for:
Home
/
Shop
/
Board Games
/
Strategy
Sale!
Add to Wishlist
Fief: France Edition
60m - 180m
2 - 5 Players
Ages 14+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
In games with a trading mechanic, the players can exchange game items between each other.
Trading
Voting allows players to influence the outcome of certain events within the game. The vote may be all or nothing, choosing a target for an effect, or to determine the results of certain situations. Players’ votes may not have equal weight, and blocking a player from voting can be a valid tactic.
Voting
Medieval
69.00
€
Original price was: 69.00€.
52.00
€
Current price is: 52.00€.
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Login
Cart
Your cart is empty!
Return to shop
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
ajewo
Semi role-playing negotiation war game by Academy Games with area control and alliances. Pros: + Theme (represents family and political intrigues) + Goal is to obtain 3 (or 4 as allies) victory points, there are different path to do so + Binding alliances by marriage which can be annulled by pope or dead of the characters + Titles (bishop, pope) grant special powers to the players but can also be lost again + Kidnapping people for a sum of money. + Tells stories. It is about memorable moments, experience the game should come first, winning second. Players should know, that it is more about stories and experience than having a fair game. + Shared victory is a real option in this game. + Downtime and play time is quite okay for this kind of game. Neutrals: # Artwork is okay (some ridiculous, un-thematic pictures like knight armor with a bra). # A lot of expansions. # Betrayal and backstabbing (e. g., assasination). # Best with higher player counts 5-6. # High player interaction. # High randomness. # Complex fiddly rules (very thematic, but a lot of exceptions). Cons: - Can take some time to play, especially with higher player counts - Complex cross-referencing (characters, titles, associations): hard overview of state of the game - A lot of randomness with swingy results, e.g., random event deck that can have huge impacts (which also creates different stories each game). Combat is based on dice and also very random. These random elements can suddenly kill your lords, ladies, and armies. Even the economy and taxation is random (luck of the draw). The main problem with all this randomness is that the other big part of the game, the negotiation, does not really matter that much, because players have little control, which is sad because the game potentially offers many different strategies. See also: * Dune * A Game of Thrones * Warrior Knights
bggratingsinflated
ASYNCRON scammed and stole a ton of money from people on Kickstarter and never shipped the painted mini's. You can read updates over on KS. They then asked for more money to ship the games because they said they ran out of money, and never shipped them even after making people pay on GoFundMe. Absolute SCAM of a company.
Joffre
Société ASYNCRON catastrophique gérée par un incapable et charlatan Olivier CHANRY en personne ! Nul, on ne fut pas compter sur lui ni sur les délais qu'il ne tient pas. Dangereux et à éviter.