Star Wars: Imperial Assault
Imperial Assault casts you and your friends into the climatic events following the Death Star’s destruction above Yavin 4, and offers two full game experiences within the Star Wars saga.
60m - 120m
2 - 5 Players
Ages 14+
Agnati
Same make but different model from FFG. There are some tweaks to rules from Descent 2nd Edition, but SW:IA is just as enjoyable with just as much (incredible amount) replayability and with FFG giving the community free reign to create content, it'll be fun to play for many years to come. It does take a little getting used to, though, where Descent, every attack could miss if the attacker rolled an X on the always-rolled "blue attack die". In SW:IA, there is no "miss" for an attacker. *A few* characters (both sides) roll a white defense die instead of black and the white defense die has a "pizza" (as we call it) face that means the attack on you misses completely. If I had to find something to criticize it would be the dice symbols. FFG seems to have picked arbitrary symbols for stuff like defense ("shield") or "evade" or "dodge" on the defense dice. It's important to note, though, that you're playing as the REBELS, not the JEDI as a lot of people fantasize about when wanting to play this game. There's one Jedi-trainee of sorts who uses some force-named abilities, but no lightsaber to speak of (save for one specific quest reward that you very well may never even come across).
5mokus
I don't like that there is only a single campaign in a big box game, but skirmish mode and the app bumps this to 10.
adamken47
The only game that I have painted the miniatures for. That should show how much I enjoy it. The joy of Star Wars distilled in a box. Many adventure games and dungeon crawlers can become over-full of book-keeping and die-modifications, to the point in which it can feel exhausting. Some players greatly enjoy this aspect of gaming. However, it just wouldn't feel right to have a Star Wars game with the same sort of barrier to entrance. I think Fantasy Flight has done a wonderful job of streamlining the dungeon experience and creating a game that heavily suggests the feeling of a Star Wars skirmish. The amount of gameplay and longevity is also incredible, supporting a campaign mode with enough story and progression to feel depth, as well as a fast-paced skirmish mode that is great for little one-offs. The support for the main game, through miniature expansions, is also admirable and the amount of content you receive in cards and skirmish scenarios justify the price and show that Fantasy Flight is creating win-win situations for the company and for fans.