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Festo!
30m - 60m
2 - 5 Players
Ages 8+
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Deduction
Fantasy
32.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Kether1983
Egészen érdekes a körítés, és mechanikailag is vannak benne jó megoldások. Nekem kicsit túl színes az egész, szerintem ez már nem segíti az átláthatóságot, sőt. Ár/érték arányban nagyon jó, objektíven olyan közepesen a számomra, nem utálom, de nem is vonz túlságosan.
goldeneyeace
Bright and colorful worker placement game with an interesting mechanic where the areas are determined in a specific order, and where the dominant player of an area can impact a subsequent area. Lots of brightly colored cubes, but they are still just cubes. Could really have used upgraded components. Unfortunately the point-scoring goal tiles are very derviative and unimaginative. A tale of what could have been. + clever gameplay, very colorful - still just cube-pushing and trading, very boring end goals
juuzzom
Festo!'s board is very logically presenting how the game works and flows forward which makes it pleasant to play. Rounds start with action selection scheme similar to Vanuatu, but less cruel. What could be a long term downfall of the game is that certain actions may be much stronger than others on average and this could make fighting for certain colors more attractive since the action provided if you don't get the cubes is better. This challenge is then of course lessened with the smart and simple mechanism of randomly shutting some action spaces for each of the eight action selection phases.