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Favelas
30m - 45m
2 - 4 Players
Ages 14+
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
32.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Grey Pilgrim
In Favelas, players stack tiles to show a number of the five different colors. To score, you must have the most of a specific color. Favelas makes this interesting by allowing players to manipulate the value of a color if you place a tile on top another of the same color. This leads to an interesting decision of whether or not to manipulate the value of a color or to increase the amount of that color a player has. Unfortunately, this decision process leaves little agency to players in the game. Most plays are decided by who happened to gain the final tile in a round, as the scoring favors the most recent person to manipulate the colors or their board. the game looks good and is inspired by the great Biblios, but plays out as an exercise of actions, limiting meaningful decisions.
samgerdt
Playability & Rules: 1.7 Replayability: 0.7 Depth of Theme: 1 Art & Component Quality: 1.5 The Puzzle: 1.2
Jamesabrazeal
Great work Chris Bryan. I like the fixed community size. I like the way you modify the council - dice values. Inspired by Steve Finn (I believe) but different enough (from Biblios) to be quite enjoyable. I love the simple yet important choices. One line needed to be removed from rules. Regarding first player. " If this results in a tie, put the game away and never play it again."