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Fate of the Elder Gods
30m - 90m
1 - 4 Players
Ages 13+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Maneuvers that directly attack an opposing player's strength, level, life points or do something else to impede their progress.
Take That
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Horror
Miniatures
Mythology
40.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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AngryJoeShow
Not so good. I actually gave my copy away after the first play to a friend. Great components with detailed minis, a cool theme, and some thick cardboard counters and nicely printed boards. Unfortunately it didn't come together as a fun game. Gameplay was a mix of area majority with your cultists to fire off primary and secondary abilities from these locations, which took some getting used to figuring out what they do and how they benefited us. The game got better after a few turns but then just didn't hold our attention as it got more and more randomas some players got lucky rolls, spell card draws and we had a huge runaway leader problem. The issue was that it was too rare and slow to get a VP, and random things popping up in the game to give more VP to a random person was ruining it for us. didn't feel like I was in control of my destiny at all.
edparkmike1
Solid worker placement game. Need to get as many cultists as possible in purple star area using switcheroo.
alvinsimms
Takes 30+ min to teach. First 3 player game was 4.5 hours solid. A 30 - 90 min play time is bogus. However, it is such fun we did not care it took so long. =D We're all looking forward to the next game. Christmas (2017) gift from Noah.