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Fate of the Elder Gods
30m - 90m
1 - 4 Players
Ages 13+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Maneuvers that directly attack an opposing player's strength, level, life points or do something else to impede their progress.
Take That
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Horror
Miniatures
Mythology
40.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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AccidentalCultist
I have had the luck to demo Fate of the Elder Gods twice now and it compares well with Pandemic: Reign of Cthulhu and the Arkham Horror Card Game which I have also demoed recently. Fate of the Elder Gods has certain advantages over those other titles: + It has considerably more player interaction. No 4 player solitaire here! + The game play is more dynamic despite lightning fast player turns. + The game board is drop dead gorgeous! + Innovative mechanics - the interaction of the Astral Column with spell casting and Curses (crossroads) are my favorite. + And finally more dice! Dice rolling with the randomness mitigated by Artifact abilities. All this with only the base game! A Monster expansion entitled 'Beasts from Beyond' will be included with a basic pledge if the SG is met. Don't miss out!
AutobotKiller
Had the amazing opportunity to learn and play the prototype this past weekend with Chris Kirkman himself. This thing has a beautiful board, box, artwork and components, so the presence on the table was very eye catching and unique. The game play was a mix of hand management & worker placement but was fast paced with 4 players. The wife and I are really looking forward to this coming out and hitting the table on the regular for (hopefully) years to come!
cmosley
You play as the cultists of one of a wide variety of elder gods trying to awaken your god first. You do this by utilizing a clever action selection system coupled with area control and hand management that boosts your actions and allows you to cast powerful spells. Investigators stand in your way along with the other players (cultists) and the AWESOMELY FUN curse cards that are triggered based on a condition known only to the player to your right. Super fun game. A lot going on but simple to learn.