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Fantasy Frontier
60m
2 - 4 Players
Ages 13+
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Pattern Building
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Fantasy
Medieval
25.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
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Sapphire Sleeves
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Samildanach
A little bit of exploration mixed with some resource gathering and a hint of worker placement. Probably would have benefitted from a bit more focus, but it's a decent low-concentration game.
Maximuss
In Fantasy Frontier players control Zeppelin-type airships that fly around the world in an attempt to find resources, use them to build settlements, and generally score points. It is a worker placement game. A flawed worker placement game at that. Each Zeppelin has some special power. The special power will make your Zeppelin a little better at fighting other Zeppelins, or at moving, etc. Each player also gets a crew of five to use. So, on a player's turn they are going to assign their five crew to various stations on their Zeppelin, which is depicted on individual player boards. They may also interact with the ever growing world (as more of it is explored). The world is created by drawing hex tiles from a bag, and placing them out into the centre of the table. Then the active player takes the actions they selected and play moves to the next person. But because you do everything on your turn from placing your workers to taking the actions, the workers really aren't necessary. You might just as well say the 5 things your going to do and be done. It would make much more sense, as a worker placement, if all players place their workers secretly behind a screen first, then simultaneously reveal, then do their actions in turn order. I mean, in real life I wouldn't know what other crews are doing on other ships, nor would they know what was going on in my ship. However, the way the game works is I see what another player is going to do, I see them do it, then I can adjust my strategy as needed. Another thing that just doesn't sit right with me is one of the major ways of scoring. One of the actions you can take is to research. When you do that you take research cards. Most of these cards show a pattern of terrain types. If you can manipulate the board to have this matching pattern (or if this pattern just happens to come up) then you score points equal to the number shown on the card. Why? I don't get it. It just seems thrown in. There's enough going on in Fantasy Frontier already. You have to discover the world, find resources, turn those resources into cities, fight off your opponents...and make patterns in the topography? Maybe just me, but it doesn't sit right. After saying all that I wouldn't call Fantasy Frontier terrible. There are some neat ideas here. Flying a Zeppelin around the ever expanding world is cool. Sending your workers down on "away missions" is fun too. I can't recommend purchasing the game however. Play it, sure, but let someone else buy it.
bgm1961
Love the solid, varied game play and multiple paths to VPs. Love the components, except the player boards are a tad too small. Being a Euro-sort-of design, I'm pre-disposed to dropping it a grade as I find euros, by definition, to be all similar to each other. This game, while superb within its own genre, still "feels the same" as a lot of other Euros I've played or own. Thusly its hard to give it a high rating. If it played with innovative or seldom-used mechanics, and still remained a strong game then my rating would be higher.