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From the mists of war, a pair of great nations rise together like a two-headed giant. They march across the land crushing their foes. As one, they combine their strengths, thwart their enemies, and achieve a triumphant destiny.
Ettin is a 2-8 player card-drafting game in which teams of two compete against each other in fierce skirmishes and fast global conflicts. Your alliance shares strategies, defenses, and resources as you face off against neighboring enemies. You can even expand to 16+ players with multiple copies of the game!
Each of the eight unique nations has a different focus and playing style, designed to be a formidable opponent or a reliable friend. Pairs of enemies and allies play at the same time, making even the most climactic global conflicts between eight players shockingly quick.
—description from the publisher
Ages | 14+ |
---|---|
Players | 2 Players, 3 Players, 4 Players, 5 Players, 6 Players |
Play Time | 0m – 60m |
Designer | Kenneth C. Shannon, III |
Mechanics | Drafting, Team-Based Game |
Theme | Fantasy |
Publisher | WizKids |
myownninja
Great play, better with more people than fewer but still plays well. Avoid 3 players but otherwise its already highly requested at my table. Can't wait to play again
Terry Egan
I can see what the designer set out to do, but Ettin is too complex and fiddly for its own good. Just way to many special abilities and the exceptions to rules they generate to flow smoothly. And the game certainly isn't engaging or fun enough to put up with the multitude of flaws.
Baartoszz
I just hate this genre of card games, so please disregard my heavily subjective opinion. What's more, I lost badly, so I probably don't even know how to play well. In Ettin the players cooperate in teams and fight the other team(s). The twist is that everyone at the table is focused only on their neighbours. One of them is an ally and the other an enemy. Very nice idea on paper, but the cooperation fell very weak and the decisions during card drafting were just not fun for me. When it comes to the battles... I hate them, I felt that the card placement should give me some control over the battle, but I couldn't control it at all - again - it could be because of my lack of skill in this game.