Endless Winter: Paleoamericans (Kickstarter – Shaman Pledge)
50m - 90m
1 - 4 Players
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Not sure what to think after one play. There's a lot going on with all the mini games, some of which are more engaging than others. Rating might go up with future plays.
Its very decent. But lacks something. - Beautiful art and production - Multi use cards are always cool - Far too easy to accomplish everything by games end takes away from the feeling of urcency and ruins some depth - Expansions feel very gimmickyand tacked on - Many elements that give the game somewhat of a clusterf*ck feeling, without addingmuch to the depth. I.e. the megalith board seem very tacked on - Just feels slighty less interesting than Du ne and Arnak. Dune is also superior (imo) for experienced gamers, and Arnak is better with less experienced gamers. Thats why I sold this.
Production, graphic design and overall presentation are incredible. Rules are very easy to understand but it will likely take players a few rounds to fully grasp the many moving parts. The game is comprised of familiar mechanisms and yet it is put together in such a way that it feels fresh and exciting. In terms of gameplay, most specifically the deckbuilding and worker placement, Endless Winter feels similar to Lost Ruins of Arnak, thought there's also a bit of Catan DNA in the modular hexagonal tiles map. I actually prefer Endless Winter just a bit more, perhaps due to theme alone.