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Empires of the Void II
90m - 180m
2 - 5 Players
Ages 13+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
76.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Barbercaseyj
A great space-themed board game with gorgeous art, and far shorter and more enjoyable than many 4x board games, while still feeling grandiose (although it still takes nearly 180 minutes every time instead of 90 minutes). I do wish the rules were a little less fiddly, with some questionable movement, influence, and action rules that make moving and attacking feel far too weak. If you adjust the movement to reflect that in Scythe, the gameplay flows so nicely, and feels more balanced. I also wish Ryan had implemented a single-player variant, since I hardly get it to the table due to the long setup.
Bundyman
With a metal start player token, that replaces the 1st player card. I use obslete player card to separate the 10 recommended event cards for your first play. Needs some good packing system to reduce the long setup time. Beautiful game with nice player interaction and nice missions. And all playable with 4 players in 90 to 120 min.
aneleftheros
It's a good game but it has three very bad things,that were the reason for this rating: 1) I don't like,that some actions give some bonus when you call them but some that didn't give any bonus when you call them. Or make them all with bonus or without bonus 2)The Scavenge action must be replaced or removed. because the second ability, that gives to others is very strong. It's like to wonder how you want to lose on this game. 3)It has to do with the 2nd reason,that I wrote earlier.I don't like, that when you call an action, you MUST do it and it didn't give the option to make a refresh.