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Empires of the Void II
90m - 180m
2 - 5 Players
Ages 13+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
76.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
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Barbercaseyj
A great space-themed board game with gorgeous art, and far shorter and more enjoyable than many 4x board games, while still feeling grandiose (although it still takes nearly 180 minutes every time instead of 90 minutes). I do wish the rules were a little less fiddly, with some questionable movement, influence, and action rules that make moving and attacking feel far too weak. If you adjust the movement to reflect that in Scythe, the gameplay flows so nicely, and feels more balanced. I also wish Ryan had implemented a single-player variant, since I hardly get it to the table due to the long setup.
B1ueEyes
Backed the Deluxe Edition pledge on Kickstarter on February 27, 2017 - $65. Estimated delivery is December 2017. Received on
Albia
[size=16]❦ [/size] [b]Solo Mode[/b] // [filepage=205094]Unofficial Solo Variant[/filepage] [size=16]❦ [/size] [b]Required Play Space[/b] // 42" x 34" [size=16]❦ [/size] [b]Setup Time[/b] // 25 Minutes [size=16]❦ [/size] [b]Play Time[/b] // 1 Hour & 30 Minutes :thumbsup: The components are beautiful and quite impressive, with awesome artwork and unique ship miniatures. :thumbsup: A certain order of operations must take place regarding controlling and influencing planets, which is clever. :thumbsup: Forming alliances to recruit different types of units is very intriguing, particularly in looking at the bonuses. :thumbsup: Not every planet is used with each play, so there are a lot of possible combinations and variability. :thumbsup: Cards provide possible activities or help aid in combat, leading to some interesting decisions on how to proceed. :thumbsup: Exploration tiles provide the thrill of discovery and can quickly change the planned strategy for a planet. :thumbsdown: Setup and cleanup take an exceptionally long time, especially with the way the cards must be split and shuffled. :thumbsdown: There isn’t a lot of tension with the solo opponents after a handful of turns, as they can feel a little too random. :thumbsdown: Limited stories evolve over time, even with all of the events and other things happening across the planets. :thumbsdown: Most decisions are fairly straightforward and don’t lead to interesting choices for the turn’s chosen action. [url=https://gamewardbound.com/tag/empires-of-the-void-ii/?utm_source=boardgamegeek&utm_medium=comment]Read the Session Reports and Review at Gameward Bound »[/url]