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ElemenZ
12m - 30m
2 - 4 Players
Ages 8+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Player elimination occurs in multiple-player games (>2) when a player can be eliminated from the game and play continues without the eliminated player.
Player Elimination
Games where you repeat an action (or part of an action) until you decide to stop due to increased (or not) risk of losing points or your turn.
Press your Luck
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
32.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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kicksywicksy
We very much enjoyed playing this. The theme was engaging and consistent and each of the moves that the dice rolls represented corresponded well with the Elemental Shamans. There were SO MANY DICE! My son particularly enjoyed the "steal dice" aspect as this led to frequent instances of him having almost all my dice and his too. As a Warhammer 40k player he loves rolling large numbers of dice at once for the pure pleasure of rolling. We played both the 2 player and the 3 player options, we were t able to get together a fourth player and play however. We liked the tug of war aspect of the two player game and the fact that the flip side of the board was used to represent the rolls available. Although we did feel that there ought to be a halt point to prevent too much dice theft as there can reach a point where you don't have enough dice left to complete any rolls. Best tactics for the two player game seem to be collect and steal dice early to solidify your position and make locking in the combos possible and comfortable. This also increases the dual aspect of it as it makes it feel like you're actually battling the other player for supremacy, not just racing to be the first to make certain rolls. The 3 player game was also very enjoyable and had a different flavour to the 2 player. We liked the competition and the different skills that each shaman had and felt that although the earth shaman had a bit of an advantage it was minimised depending on the style of play that each player had. The components were all excellent, the bag in which the dice are stored is awesome! The logos on the dice are clear and specific and easily discerned from each other. The shamans are great characters and the boards are bold and attractive. Top stuff. Would definitely recommend to anyone looking for an enjoyable entry level to intermediate dice game. Great with children and adults or any combination of both.
Shakesworth
I played this at a local con as a 4 player and it was great! Trying to make dice combos without burning out is interesting and fun. The 2 player looks good as well as its completely different but I've yet to try that
Bahnmor
While I'm not typically a big fan of directly adversarial games (with a few specific exceptions), this kind of style often appeals to me. It's quick, fun and everything can change with just one roll. The vibrant colour schemes and high quality art give the game a great deal of atmosphere whilst maintaining a light tone. I'd recommend it for any small groups looking for something fast-paced, quick to learn and quick to play.