Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Search for:
Home
/
Shop
/
Board Games
/
Strategy
Add to Wishlist
Egizia: Shifting Sands (Kickstarter Edition)
90m - 90m
2 - 4 Players
Ages 14+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
A time track mechanism is a variable player-turn order mechanism by which the player who is last on the time track goes next. The function of this mechanism can allow a player to have multiple sequential turns due to being last after each one.
Time Track
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Ancient
Farming
40.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Login
Cart
Your cart is empty!
Return to shop
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
GeorgW
Tense and interesting throughout! [b]Pros:[/b] I think the original game invented the mechanism of "One-way movement" that inspired games like Heaven & Ale, Glen More and Tokaido. I really like this mechanism and much like Worker Placement and Bus, the originator simply did it best! The design is smart in that all the other parts of the game are quite simple and feed into the great core mechanism. Building monuments, collecting resources and managing your workers are all dead-simple and all feed into deciding how far to move. I like the monuments aspect, I like how they're all different and are grouped so you still compete over building spots even if you focus on different parts. Competing over these spots is definitely the core focal points of the river mechanism, it's all about how many things you dare grab on your way to the next building spot. I like the different fields, they add another layer of interaction and some risk/reward fun. For the type of game it is, it scales down to 2 quite well. [b]Cons:[/b] I really dislike the tracks. There's 2 of them and the most interesting thing they do is give you a discount on the penalty for not feeding your workers, which may not even be relevant for you. They seem extremely perfunctory and bolted on, I feel like they were only added to add variety to the Sphinx goals and to flesh out the card and tile effects. They could have replaced it with almost anything in this remake or just removed them to make the game that much closer to perfect. The Sphinx cards are a bit swingy. I like the way you get them, I like that you pick from several but also get points for looking at many, this is definitely the way to approach random point draws. That said, sometimes you draw 1 and sometimes that gives you 8 points for stuff you were already doing. So while this mechanism is well-done for what it is, I still don't like it. The rules aren't great, especially for explaining the modifications for 2 players.
H8Man
Oh well, what can I say... I love Egizia and this new version makes it even more interesting. The original was great, really great and yet it wasn't prefect. The new edition offers alot more which is simply great, even though it could have been better when it comes to the presentation of the game. There are a few things (unclear icons, no clear differentiation, the whole layout differs here and there) that a reprint shouldn't have. While the graphics on the board arn't as bad as it seemd at first, it's still far away from what it could look like. The prespective alone looks so weird and not pretty at all. While I love most of the new stuff, some cards (especially the KS ones), aswell as the "Statues" could have been alot better. Overall a little bit better but hardly better looking than the original.
JavaJoe96
Kickstarter Project http://kck.st/2EsNLqW -Backed: 05/23/2019 -Funded: 06/09/2019 -Pledge Level: Pledge $39 or more: "Shifting Sands One copy of Egizia: Shifting Sands including all of the milestones from this campaign. Shipping and Taxes are not included and will be charged in the Pledge Manager. See Shipping & Taxes for more information. For additional copies, please see the Shipping & Taxes section for more information. Includes: Egizia: Shifting Sands Egizia: Classic Edition Any milestones unlocked during this campaign." -Payment: $39 -Survey: 06/16/2019 crowdox -Projected Delivery: 11/2019 -Shipped: Status: DELIVERED 12/02/2019