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Dungeons & Dragons: Tomb of Annihilation Board Game (Premium Edition)
60m - 60m
1 - 5 Players
Ages 14+
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Miniatures
151.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
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Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
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Green Machine
Fast-paced, simplistic dungeon craw. Strategy is usually transparent. For me, the game mechanics make this game less enjoyable than Gloomhaven but still fun for a short campaign. I love the simplicity of how the game's difficulty and rewards are scaled: by adding and removing cards from the draw piles. Player progression is ok, but not nearly as thematic or individualized as games like Shadows of Brimstone. Surprisingly, I prefer to play the game with two or three players, and each player managing multiple characters. I find too much downtime with four or five players. Most of the scenarios are fairly repetitive. I found the Scenario with the rolling Juggernaut to be very thematic. In the end, the game has a niche that makes it enjoyable for the champaign but the runs its course relatively quickly.
carloschagas94
eu prefiro o game no windows ...nossa como é fiel a caixa . mas garanto que tanto versao fisica quanto game diversao garantida. eu tenho os dois
happyjosiah
These D&D board games function as a very stripped-down version of a D&D dungeon crawl (devoid of any real role-playing). I find Descent to be a much more enjoyable experience as I think the presence of a player Overlord and the increased tactical options add a lot. However, the game length obviously suffers for it, so this is a game you can play a lot faster than Descent. Each player gets a hero, makes some choices about starting skills and abilities, and heads into the dungeon to start exploring. Tiles are revealed from the stack, each containing a monster with its own scripted AI that it follows (generally running towards the nearest hero and trying to kill it). Combat is handled with a single roll of the d20, compared to the armor class of the target, damage value reduces target's hit points, end of turn. Each player also controls some monsters that move at the end of their turns, mainly following the AI script, but with a few player choices as well. Each game is scenario-based, so the goals and tile layouts will be a little different each time, often even within the same scenario. Working together, the players will find treasure, kill monsters, and hopefully save the day. The components are a mixed bag. It's an enormous box, chock-full of tiles, tokens, and plastic. However, the cards themselves, while of high quality, are very bland to look at. When you find a sword, you don't get to see a picture of it (despite the publisher's extensive library of D&D artwork they could have easily used), you get to see a bunch of text. However, these newer three iterations in the line have answered my concern about a lack of painted minis by offering a premium edition with prepaints. The game really comes alive using the painted minis, so this choice is a no-brainer despite the increased cost. I am someone who often doesn't like co-operative games. I see them as nothing more than a group optimization puzzle, or in some cases sheer randomness with only an illusion of control. Because of this, they either lose their flavor once "solved", or simply feel like a pointless waste of time. But these games really click with me because they avoid these pitfalls. Yes it is possible to get better at the game, but this is mainly by knowing the monsters and items. And yes, randomness will determine a lot of your success or failure. But because the theme and story are so important, you don't really mind this. Ultimately, this is what D&D is all about: story over gameplay. It really works well here.