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Dungeons & Dragons: Temple of Elemental Evil Board Game
60m - 60m
1 - 5 Players
Ages 14+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Miniatures
60.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
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Thematic
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Clanggedin
Would love to add this to my collection to add more variety in the DnD world, plus the minis are cool.
davro33
I've got enough plays of this under my belt now to say that I really enjoy it. Some people say that luck plays into it too much and that it can be swingy, but I think that's just part of the fun. It's also just a matter of fact with a game with so many random factors. When you've got random map layout, random traps, random monsters, random events, and random treasure, it's impossible to have it balanced for every single situation. But it sure makes for a good time!
AdamAoE2
Rating: 6.5/10 D&D: Temple of Elemental Evil is a light take on the dungeon crawling genre style of game. Players take on the role of various adventurers and must traverse a dungeon in search of their goal, whether that is a way out, a specific room, or an enemy they must defeat. The game is designed to be relatively simple, perhaps as a way for folks new to the Dungeons and Dragons universe to get their feet wet. Many of the core mechanics are there (Rolling a 20-sided die, attack modifiers, iconic spells, etc) and folks who have dabbled in D&D before will feel right at home. The turn structure is pretty straight forward, generally consisting of the usual "Move and attack" found in so many of these types of games. After taking their turn, players will usually draw an encounter card which has a variety of unpleasant effects ranging from spawning a monster to triggering a variety of traps. Most are resolved fairly easily and even gaming novices will be able to understand what is happening quickly. While the game is quite streamlined for a fluid experience, this is also one of its biggest drawbacks. The game definitely lacks the complexity of some other games in this genre such as Descent or Gloomhaven. While each character gets a variety of abilities and spells at their disposal, most are essentially the same - boiling down to "Attack X with a +X bonus from X tiles away". I found myself longing for a bit more strategic complexity as I played, feeling as though I could never make a big impact on the game with a clever trick or well-placed ability. Another criticism I have is in the general layout of the game's exploration. In most levels, you are searching for a specific tile where your goal is. This is usually placed 10 or so tiles into the stack, so most of the time it is most efficient to explore as many tiles as you can as quickly as possible in an effort to quickly reach your goal. The more you dilly-dally, the more encounter cards you're going to draw which will whittle you down in any case. The result is that it feels less like a party-based team game and more like a solo experience. Still, If you're looking for a dungeon crawler game and you're planning on having a few players who do not have much play experience in board games or tabletop RPGs, Temple of Elemental Evil is a good starting point that will provide some fun and challenge, even for experts. PROS: + Quick and Easy to learn/play. + Variety of characters and treasures to find. + Modular with the other D&D board games for a more varied experience. CONS: - Simple gameplay leads to relatively generic turns. - Characters generally play the same with only minor variations on stats and abilities.