60.00€
Out of stock
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doctor_beans
Good game. Like all coop games, a fair amount of setup and work between turns, but fun. On successive plays, I've increased the rating slightly (and setup doesn't take as long). Why did they put the temple in Faerun? Forgotten Realms sucks. The pantheon has the depth and complexity of He-Man. Terrible design choice. No Hommlet? No Tharizdun or Iuz? It's like they wanted to intentionally ruin it. Still, try to pretend the town is Hommlet and the cards are Greyhawk characters, and you're back to enjoying it.
Akado
Fun co-op game, the campaign was fun enough that I'd replay it with a different group if I had one. After painting almost all of the minis (stupid firebats and their fragile stands), I'm looking to move this on. It'll be too long before my kids are old enough to play this. It's a great game for a light romp through a dungeon, with lots of joking amongst players and laughing at horrible misses or lucky crits. Pros: + Streamlined gameplay makes for quick learning and accessibility + Minis add to theme/immersion, even if unpainted + Options to pick abilities allows for some customization + Campaign mode raises tension of gameplay (use that potion, or sell it to level up?) Cons: - Can be very luck-based, as one single tile flip can add traps, monsters, and painful events without any option for players to mitigate it. - Player chars do not seem too balanced, some are simply better at both offense and defense whereas others are just squishy. For a close combat-based game, a backline character does not make much sense. - Questionable balance overall for campaign mode, perhaps being really difficult early on and much easier later on.
dancingdanslc
SOLO PLAY: 1 Player Minimum 5 Player Maximum Very cool. I love the new traps! Monster icons on the tiles. Not every exploration results in a monster...but at times you will find more than one monster. Looking forward to playing all the campaigns.