Dune: Imperium – ImmortalityExpansion of: Dune: Imperium
60m - 120m
1 - 4 Players
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Now now. I wasn’t that keen on the original game, a little too dry for my tastes. The first expansion was definitely interesting, but I still don’t understand how shipping is supposed to work: each time I played on it I lost, when I ignored it I won. Bah!? The last expansion is very underhanded and gives a sense of the dark dealings the houses have as they fight for supremacy. The cards are utterly disgusting, yes chairdog I am looking at you, and dark. The Face Dancers infiltrate the great factions with the exception of the Bene Jesserit of course… this expansion is much more involved, turns are longer as a consequence. One move to rule them all. I’m eager to see this playing out, and form a definitive opinion about it.
1 play / 4 players This expansion did not feel essential. It does offer up two paths for obtaining points, plus more cards to purchase, but I feel it was more a distraction than decisive. Perhaps because it took away emphasis from the main conflict. This also adds more time to each player's decisions, which is a big no-no with 4 players. I don't like as much as the other Ix expansion. People who like more options will like this one, but not for me. There is enough game in the base game and Ix expansion. Family atomics can be house-ruled in easily to any version.
- Deckbuilder - Worker Placement - SciFi-Thema - Erweiterung - Spassfaktor: Verzahnte Mechaniken mit verschiedene Möglichkeiten zum Sieg