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Dual Powers: Revolution 1917
30m - 60m
1 - 2 Players
Ages 13+
The Campaign/Battle Card Driven mechanic is a relatively recent development in war games that focuses the players' actions on cards they have in their hand. The very basic idea is that performing a single action uses a single card. Games where cards are used to determine the outcome of battles do not use this mechanic.
Campaign / Battle Card Driven
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Deduction
39.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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candidrum
keep Very tense, easy to learn, and quick-playing game with great components and art. Feels like a hidden game that more people should be talking about!
disclamer
Hi. I designed this one. It's probably the best game I've designed so far and my favorite one to play. It's meant to be an approachable, accessible, easy to learn game that bridges the gap between euro games and tactical conflict games. It delivers a tense, back-and-forth struggle with troop maneuvers, double-guessing and clever tactical play, with mechanisms familiar to any long time euro gamer. Game play is simple and straightforward, but there is plenty to pay attention to, and you'll need to make some smart decisions to come out on top.
FunkyGibbon69
An interesting short game, particularly if this inspires you to research the history of the events it is based on. Enjoyable but I find it leaves me wanting just a little more, particularly as it just a step away from being excellent. Leader powers in play would be an interesting addition. Assignation of leaders also seems an obvious feature. Event cards in the spirit of Twilight Struggle would be excellent. And finally, perhaps another competing pathway to victory? But nevertheless, a fun game that I will keep in the collection to play both solo (very quick) and 2 players. Components are good quality.