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Dragonsgate College
60m - 90m
2 - 4 Players
Ages 12+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
40.00
€
Original price was: 40.00€.
22.00
€
Current price is: 22.00€.
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Borikev
The theme really fits in with me. The game board is quite large and there are a lot of components. We played 2 player and had a lot of fun.
pikaia
Game has some interesting ideas and solid play, but misprints and game imbalances (the cards) are holding it back. If they printed a replacement set of cards or upgrade kit to fix misprints, I'd likely buy it.
SpecularRain
I'll have to play this more to be able to rate it. I've only played it once with 2 players. The central mechanism is that there is a pool of dice with some dice "belonging" to players, and some dice being neutral. Neutral dice can be "upgraded" to belong to a certain player. On a player's turn, the player chooses a die, and uses it to perform an action. If they choose a die belonging to another player, that player also gets to use it to perform an action. I think this mechanism seems pretty brilliant, but it really doesn't work very well at 2 players, because either I take my own die and the other player takes their own die, and we get one action each, or I take their die, and they take my die, and we both get two actions each. Unless of course one player upgrades neutral dice to their colour, and the other player neglects or just doesn't manage to keep up, and then that player will just lose. But at a higher player count, this mechanism should become pretty interesting. I see a risk that you could end up with one player never getting those bonus actions because no one else is picking their dice, and that player lagging behind significantly. But if that happens, it really ought to be in the other players' interest to use that players dice when they can, because allowing that player bonus actions will be much less dangerous than allowing a player closer to the lead those bonus actions. Apart from this game falling flat at two players, I have one giant gripe: the setting is fantastic, the mechanisms seem neat, the board is [i]huge[/i] with loads and loads of space for great artwork… and the artwork looks like it was made with clipart in MS Word. Ok, that's not quite fair… it's not [i]quite[/i] that bad, but it's pretty close. The opportunity missed here is so giant it just makes me angry and sad every time I think of the game. Just think what this game could have been if it had been published by Iello, CGE, or Mindclash…