Dire Alliance: Horror is a game of tactical deckbuilding for 1–4 players. Designed by Trevor Benjamin & David Thompson (Undaunted: Normandy, Undaunted: North Africa) and Adam & Brady Sadler (Street Masters, Heroes of Terrinoth), Dire Alliance: Horror is set in a world of classical horror and is the first title in the Dire Alliance series of cross-compatible games.
There are two ways to play Dire Alliance—Battle Mode lets 2 players go head-to-head as you attempt to best your opponent’s chosen faction and leader with your own chosen combination of faction and leader, while Raid Mode allows 1 to 4 players to work together to take down an A.I. controlled enemy and its minions before they achieve their nefarious goals. In both game modes, players use a hand of cards to make their fighters move, battle, gain new cards, and perform special abilities. Players can only win by accomplishing the goal as described on the chosen scenario sheet!
Featuring fast, deck-driven gameplay, two ways to play, and the ability to mix and match different fighters and factions from across the product line, Dire Alliance lets players create their own stories of conflict and fragile unions across multiple genres!
—description from the publisher
Solo, 2 Players, 3 Players, 4 Players
45m – 90m
David Thompson (I), Trevor Benjamin, Adam Sadler, Brady Sadler
Cooperative Game, Deck, Bag, and Pool Building, Solo / Solitaire Game, Dice Rolling
I backed this game as I was getting into the hobby and did not know any better. This company has been mismanaged into bankruptcy. This game will never come out. And now that I have had a few years to experience the hobby, I don't even want this game anymore. The board looks generic, boring, bland. The whole game looks dull and amateurish. Terrible game, worse company. Fairly certain at this point they failed to secure shipping, and have sold the backers copies at retail in Greece.
We have been ripped off, the game is already published in Greece, but the backers have not been sent. What a shame.
Not sure the miniatures add much to the gameplay. The minion tokens get pulled from a bag and put into play. I feel that searching for a matching miniature after pulling a minion token will be an added step. Will amend this if this ends up not looking like a concern...