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Dice Throne: Season Two – Cursed Pirate vs Artificer
20m - 40m
2 - 2 Players
Ages 8+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Maneuvers that directly attack an opposing player's strength, level, life points or do something else to impede their progress.
Take That
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
21.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
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ddudnik
Mixed bag so far. The Artificer is clear (and somewhat boring), but the Cursed Pirate intrigues me. Even though I did not fully understood the decision of when to turn over to the "cursed" side. Artificer: - It's all about managing the "Synergy" resource which is used to build/upgrade/activate the bots during the battle. Bots can definitely be of great help, especially if you get to activate them for free. - Nano-bots and deciding when to blow them up is interesting, but feels a little under-powered maybe for the amount of effort and thought players put into it? - Overall, Artificer is essentially an mini Eurogame in the Dice Throne universe: plenty of resource managing and plenty of decisions to make around it. While I typically do enjoy a good Euro, I don't necessarily want my Dice Throne game become one. So, Artificer won't be my first choice of character to play with. Cursed Pirate: - Two focal points: one I understand, the other not so much yet. - The first one is clearly about card play. Cursed Pirate is well equipped to gain a lot of Combat Points and has various exciting cards in their deck. There's no ability upgrades in Pirate's deck, that's why there's probably more unique cards to play for an immediate effect (Main Phase or Red cards) than in other decks, but I did not check this to be true. Need to make sure you always get to draw cards though! - As mentioned above, there are no ability upgrades in the deck, because all of them are already printed on the board - on the other, "cursed", side. Once turned, Pirate automatically becomes stronger with all abilities being upgraded, but must loose 4 damage every turn. I'm yet to understand when is the best time to go "cursed", because I do not see much build-up to be made before making this call... but I might be wrong.
kaepone
The two most interesting characters in Season 2. Artificer is fun to build and upgrade your bots. Cursed Pirate is pretty powerful and doesn't have upgrade cards like the other characters. Instead it has a second side to the board. Highly recommended.
AceOneZero
Both the Artificer and Cursed Pirate are hard to play it seems to take a bit to get going but they do have interesting powers if you can pull them off.