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Dice Throne Season Two – Gunslinger vs Samurai
20m - 40m
2 - 2 Players
Ages 8+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Maneuvers that directly attack an opposing player's strength, level, life points or do something else to impede their progress.
Take That
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
21.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
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Adult
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Ελληνικα Παιχνιδια
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The Lord of The Rings: The Card Game
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D & D
Pathfinder
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Dark Herald
STATUS: To Play Designer: Nate Chatellier, Manny Trembley Publisher: Roxley Player Count: 2 Best Notes:
JasonSaastad
I could be convinced to play this 1v1, but I'd rather play Star Wars: Destiny, due to being more customizeable, and strategic if I had to play a dice-based conflict
Afrochiapet
Dice Throne uses Yathzee mechanics to create fighter characters to melee in a back-and-forth fashion. The strength of your dice rolls dictate actions, with various methods to re-roll/adjust dice results. The components are stylish and colorful. Unfortunately, I'm not sure there's anything else that's interesting about it. While I'm sure some of the characters provide interesting gameplay, I doubt they would salvage a fairly bland gameplay loop. You begin by drawing a card and gaining a combat (action) point. Play said cards before/after battle or during certain situations. Roll dice to hit/defend. Repeat until you deplete another player(s)' health counter. This is all fine, but the game feels very luck-dependent. Rolling dice is already a random endeavor, and the card play is just as random. Upgrading moves and dice modification is luck of the draw. This ultimately leads to a game where players rarely have any agency in how things play out. Also, Yathzee is a strange choice for a fighting game. Dice rolls are usually only interesting to the roller. Unless you are intimately familiar with the characters, you'll only care about the result of your roll. The bookkeeping of combat just barely keeps the game from being a solitaire affair. Dice Throne borrows from a number of games, but doesn't culminate into anything of substance. Games boil into an auto-piloted 30-60 minutes of whatever the dice and deck spew out. It's just not very good.