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Deus: Egypt
60m - 90m
2 - 4 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Mythology
21.50
€
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Kickstarter – Gamefound
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hiyou
全体的に弱体化され、地味な展開。同じマスに建物を集める利点が増えたため、蛮族エンドが遠ざかり、神殿も弱体化したため、非常に収束性の悪くなったように思う。
jgoyes
2017-02-27 Initial Rating: 7.5 (February 2017) I love Deus, so the expansion was a must have for me and I’m very glad I got to play it. It elevates the game for me! Deus: Egypt is a modular expansion, it adds 16 new cards for each of the six areas of development. The great part for me is that you can use replace some of the cards of the base game and leave others so the combinations are high and that makes for a high replayability factor. The expansion adds many new rules, but they are easy to learn and teach. In general, now most cards have a once per game power that activates as soon as you play it and some cards have a precondition that must be met before playing it. There are a couple of new concepts (oceans and rank) but they work intuitively, so teaching them is very easy and you can do it in a minute. Each area of development now introduces a new rule and I love this :D. The maritime buildings now change the market value and end game VP bonuses of the game´s resources. Manipulating this price is very fun. The production buildings now come with a barge a la Imhotep, and they work as a storage for your resources. This changes the game deeply as in the base game a good strategy was amassing a lot of resources of the same kind to negate them to other players, you can no longer do this unless you have a lot of barges (very unlikely). The scientific building have crazy powerful once per game effects. The civil buildings now come with a scribe often that interact with the effect of the cards. In my game I didn’t use them very often but i want to try them again. The military units come now with combat token that you can use in many ways. In our game a player used two of these token to get the points from a village without surround it first! Powerful stuff. The temples are my favorite addition to the game, now they no longer work at the end of the game, but they offer powerful effects and VPs during the game. Bottom line, I love the Deus: Egypt expansion. I was expecting just only new cards to add, but they added so much more with the new rules. Each of these new cards changes the game radically and I really like it. There is much to explore here mixing all the combinations. A must addition for the base game, it really enhances it without adding too much complexity. I hope they release more expansions for the game with this modular idea in mind. Current Rating: 8.0
freechinanow
Apparently I'm in the minority here, but I think Deus: Egypt actually makes it a much better game. Instead of putting my toe into the water, I completely used the new deck instead of mixing it with the base game. There's just so much more to think about now. The decisions are a lot more tense and the game feels less like a Euro-y resource conversion game and more of a strategic card game with a board. I usually like most expansions for any game, but Egypt has the rare distinction of actually increasing my enjoyment. I might never go back to the base deck ever again!