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Detective: A Modern Crime Board Game
120m - 180m
1 - 5 Players
Ages 16+
Co-operative play encourages or requires players to work together to beat the game.
Cooperative Play
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
Deduction
34.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
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AdalynIris
I just played the first game and I did not like it vey much. Mechanisms are fine. Probably I did not like it because of the story: just guessing a sequence of events related to war. I am not sure whether I will continue playing it, currently I do not feel like it. I was expecting a “modern” story, but this is related to old events coming from world war. This should be warned in the box, since I think “the modern crime” label in the box is completely misleading and not everyone likes war stories.
Arhoolie
Tense and intricate gameplay. The sprawling story covers decades, features numerous characters, twists and turns, and delves into interesting history from WWII onward. Lots of tough choices as you try to cover several leads with limited time.
Andy Parsons
I've had my doubts about boardgames with apps in the past. Here they are again. With Detective I felt as though the game would have worked a little better if it were entirely run by the app. The only purpose of the board, with its five locations, calendar and clock, is bookkeeping. The lead cards could have been more pages in the database, with any leads as yet unpursued helpfully listed in one place. Keeping track of available skills, and the team's authority and stress levels is what a computer is made for. Having said all that, Detective's combination of physical components and its app is eminently playable. Perhaps I should stop moaning. I have also had my doubts about deduction games that point the player in the direction(s) they should go next. At times, playing Detective felt as though the game was leading me along a predetermined path to a solution, with my role reduced to managing time and investigative resources. Cases one and three, in which you start with little idea of what's going on, offer the strongest flavour of active deduction. I did appreciate how Detective strung together five separate cases with a single plot thread. Also the ambition of cases three and five in shaking up the formula. However, case three has the "let me taunt the feds with so many clues that they will eventually thwart my dastardly plan" kind of plot that only exists in the pages of superhero comics. While case five's final denouement abandons an intriguing theme that has run through previous cases and opts for a solution that strains credibility. Which is a great shame, because I enjoyed much of the journey to it. That enjoyment was despite the reams of tedious scene setting on the lead cards that many commenters have bemoaned. To some extent, I managed to tune it out, but in a game with a great deal of reading, it does irritate. Production quality is decent and the artwork is functional. The rules and casebook are fine.