Detective: A Modern Crime Board Game
120m - 180m
1 - 5 Players
Ages 16+
Meeple on Board Rating
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In Detective: A Modern Crime Board Game you are going to solve FIVE different cases and find out what connects them, you are going to BREAK THE 4th WALL by using every resource you can, you are going to browse the game’s DEDICATED DATABASE simulating your agency’s resources, you will enter a city maze of old mysteries and fresh CRIME, and you will be able to COOPERATE with other agents or solve the mystery on your own.
Take the job of a real detective in a modern setting! In Detective: A Modern Crime Board Game, 1-5 players take on the role of investigators, solving mysterious crimes while working as an Antares National Investigation Agency team members. This board game tell rich stories – stories you will participate in. Let’s hope that you will be able to deduce the end, before there is another crime… The game will challenge you with five different cases, that have to be played in order. Seemingly unconnected at first, they will unveil an immersive meta-plot based on facts and fiction alike.
Detective: A Modern Crime Board Game brings classic, card-based, puzzle-solving gameplay into the 21st century with the introduction of online elements. You will gain access to the online Antares database that contains data about suspects, witnesses, and documentation from arrests and trials related to your case. Use every tool at your disposal to solve these crimes – consult the Internet, check the facts and constantly discover new clues. You are not playing a detective; you ARE a detective!
Ages | 16+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players, 5 Players |
Play Time | 120m – 180m |
Designer | Jakub Łapot, Przemysław Rymer, Ignacy Trzewiczek |
Mechanics | Cooperative Play, Storytelling |
Theme | Deduction, Murder/Mystery |
Publisher | GaGa Games, Pendragon Game Studio, REXhry, IELLO, Maldito Games, Pegasus Spiele, Portal Games |
albcann
I love detective games but this one, at least through two of the 5 base game missions, was not all that great. Players use an on-line database to gather clues plugging in information from cards representing locations visited, suspects interrogated, etc. After a certain amount of time passes, the day ends. After a fixed number of days, you are required to answer a series of questions and your score will determine if you won or lost the case. It isn't a bad idea, and it certainly is not a bad game, but it is not one that I would have run out and purchased had I given it a test drive first.
andapa
1-5 players A mystery game I am very interested in playing this. Its a newer game of mine and havent actually sit down to tackle it. It is a thinking game and requires focus and liking this sort of genre. Cooperative game.
ajewo
Story-driven crime deduction game that combines board game with the Internet. Rather a role-playing game than a classical board game. What makes it special? * Players research for clues in the Internet + Action represented by time (overtime gives stress tokens) + Thematic: feels like being detective work (following leads) + Campaign: some cards will come back in later scenarios + Scenarios are connected and form an interconnected net: you will end up having a wall full of notes like in the movies # Optional story bits in the internet # The more players, the more time and negotiation # No table space necessary # Quite long playing time. Requires a fixed group for the whole campaign - Writing could have been better Similar games: * Chronicles of Crime (similar theme, lighter, uses App with QR codes, about questioning people and clues, goofy stories and one-dimensional characters)