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Delve
60m - 60m
2 - 4 Players
Ages 14+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
44.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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alexs34
Surprisingly fun. Similar to Carcassonne, but better. You go on very brief adventures when completing a room. Kind of like brief, risky Choose-Your-Own-Adventure adventures.
girman39
Fun tile laying dungeon crawl. Hallways and brown rooms are hard to discern. , sometimes. Pieces are too big for tiles, sometimes.
iMHqoMvhavyk
2-4 players? A tile-placement game with fighting and dice rolling. Ugly tiles. Videos 151695 and 146937 shows unexciting gameplay. (So boring that I couldn't get through either video.) There are fewer big, exciting dice-rolling moments than there could be for three reasons: 1) reroll icons delay the final result, 2) players don't know what they need to roll to succeed in encounters, and 3) players sometimes need to roll multiple times because there aren't always enough dice (e.g., when XP is used for additional dice). A solution to players not knowing what they need to roll to succeed in encounters: the player who reads an encounter must announce the test requirement, or roll for the fight, before the active player rolls. A solution to the lack of dice: buy two copies. Another problem with Delve is that the encounter cards are a bad mechanic for two reasons: 1) they can be memorized (/thread/1712751 and youtu.be/1-WS9lLP1qo), and 2) they include a lot of small text (youtu.be/MZHJm732pCc?t=25m46s) that must be read aloud, which slows the game. A solution to the encounter card problems is to read only the most fun option of each card (e.g., fight options at /image/3405046), read no other text, and do that option. Rules: /thread/1806501.