Deal with the Devil
80m - 160m
2 - 4 Players
Voting allows players to influence the outcome of certain events within the game. The vote may be all or nothing, choosing a target for an effect, or to determine the results of certain situations. Players’ votes may not have equal weight, and blocking a player from voting can be a valid tactic.
Ok game. App deals are an interesting and fun gimmick, but nothing more. Different roles are ok, hiding them adds a somewhat superflous layer, since the consequences of witch hunt or blame game are marginal. In the end, it is just another "collect resources to build VP"-game. Additionally, it very much depends on all players being equalliy skilled, since to good of a deal can easily result in kingmaking, while bad offers (in the beginning of the game) tend to cripple players (esp. mortals).
The app for the trades/exchanges is really good and only in the background. The game itself feels very tight and when you are a simple human it seems quite difficult to beat the cultist and the devil. In the end I was like "OK", nothing really stands out apart from the exchange trick, I think to get to the full potential of the game, you would need to play several games with the same group of people to find the right balance in the exchange proposals.
amazing first impressions. Cannot listen to reviews of people who played it once or twice. It obviously requires experience among ALL players in the table..Very promising. The puzzle part is trivial, even less than Alchemists: this is a trap for the puzzle lover community