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Dead & Breakfast
20m - 40m
2 - 4 Players
Ages 6+
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Pattern Building
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
18.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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lucribeiro
Easy to learn. Extremely replayable. Interesting balance between short and long term decisions when picking which tile (window) to place on your hotel. Some tiles will help you creating high scoring vine paths but other might help you build late game combos using the special guest windows.
hamiwill
Picked this up thinking it would be a fun family game and was not disappointed. My kids had a blast playing the game and even the wife (who is not a big game player) had fun building her monster hotel. Good for most ages with a little parental coaching for kids under 8.
SocksRule
A cute little set collection route building game. You are trying to fill rooms at your bed and breakfast, but also trying to connect the vine/flowers that are growing on the outside. Each guest has a scoring condition, which will help determine where you do or don't want to place it. It was okay, too light for my tastes, but not bad.