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Dark.Net
45m - 60m
2 - 4 Players
Ages 14+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
28.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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LolaCola96
Beautiful art style, I really appreciate that it is watercolour based off of traditional means but that is just my aesthetic :D Will be interested to see how it plays
LabRat002a
I was expecting this to be a cheap knock off Settlers of Catan, and that's not to say it isn't, but it does have enough differences. Your starting positions are so important in Settlers of Catan, but this game stays more even throughout. And it drops the negotiation element entirely. Instead of gaining resources from land when a number is rolled, you are gaining information cubes from networks when rolled. You can add informants to a side shared by two networks and network boosters to a corner shared by four networks to earn extra cubes when those numbers comes up. Networks and cubes come in 4 colors (so it may not be color blind friendly). If a 7 is rolled, instead of stealing resources, you roll an attack die and may put player networks of the color out of commission until they can be repaired. Then you can choose 2 different actions from a possible 8. Buying information cubes from the four information dealers, selling information cubes to them, buying contacts at increasing cube costs (contacts can help disable viruses and such), buying a new network for dollar amounts specific to their chance of being rolled, buying an informant, buying a network booster, installing a virus on an opponents network to steal half of its income for yourself, or just gaining a dollar. The first 4 options will also cause tracers to be added to the information dealer of that color, which may cause a crackdown if you roll under the number of tracers. The individual player boards don't remind you of the tracers, but you can remember it as the 4 actions that occur on the shared main board. Generally there are points to be earned for everything you buy. There's more rules than that, but that's the gist. It's a point salad game with Settlers of Catan roots, but is more flexible and quick. The choices don't feel as dire. It's still not better than Settlers of Catan, but different enough that I will be keeping it. The art style is hit or miss. Apparently in the dystopian corporate run future, everyone where's garish color-drenched clothes. The cover art looks better than anything in the game. And the corporations don't really hurt the information brokers much when they crackdown. They lose cubes in the market equal to the number of tracers on the dealer, and a response card is drawn which adds a rule when dealing with that informant, which could be good or bad. Running out of those response cards is what triggers the game end. The units of money were a poor choice. The game calls them credits, but it represents them as a D with a line through it so it looks like a zero, which had us confused when we first read the rules when it told the first player to put their money on the 1 D space. We just called them Dollars to make it clearer. The game isn't much to look at, but it works.