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Dark Moon: Shadow Corporation
Expansion of:
Dark Moon
60m - 75m
2 - 5 Players
Ages 12+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Spies/Secret Agents
24.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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ajewo
The expansion adds more possibilities to make dubious moves. It also adds a new game end condition! Makes the game more complex, I would not suggest the expansion for game groups in which people play it for the first time. Player: 3-7 Time: 60m-75m
touchstonethefool
Everything I wanted fixed in the base game is fixed here. Corporate dice re-implement the "Destiny Deck" mechanic from big brother BSG and bring the math on malfunction tasks back into line, and the Escape Ship adds a fascinating wrinkle into the base game experience. Unfortunately, the really nifty Company Man module is DOA without also playing with the Hidden Agendas module, and while I appreciate the ability to use either or both, they really should have been packaged as a single module.
ZackStack
My favorite hidden traitor game is got an expansion! I picked it up right away and am looking forward to trying some shadowy Dark Moon soon.