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Daemon Trilogy: Subrosa
30m - 45m
2 - 5 Players
Ages 12+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
27.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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ironhawkx
A surprisingly easy to play and quick card game based on intrigue. The game is extremely well balanced with 2 or more players using preset decks. Minimal card text makes its easy for first time card players to grasp the game. I rate it as MUST TRY.
frankdesuza
People state the randomness factor using the app causes the game to suck. Don't use the app and play strategically, it changes the whole thing. Choose 2 and have them fight, trading of contracts, etc. - these are NOT meant to be random. The app should have not been created and I don't even think it exists anymore (the app).
raitoning
It's all right; kinda just feels like things happen though. Feels like there's supposed to be some sort of memory game in there with remembering what other players have in their hands and in front of them, but with the sheer number of cards it's almost impossible. Don't mind that too much though as it can just lead to fun, quick little games without too much AP. Having to spend your cards to trade in for contracts means they don't sit in front of you for very long though, and you can end the game in like 7 turns so you never really set up good combos or anything; it's just over in a few turns and people only really got to score 2 or maybe 3 contracts. The art is very nice and the graphic design is pretty though so it earns a point for that.