Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Search for:
Home
/
Shop
/
Board Games
/
Strategy
Add to Wishlist
Curators (Kickstarter – Standard Pledge)
45m - 75m
1 - 4 Players
Ages 14+
This mechanic usually requires players to pick up an item or good at one location on the playing board and bring it to another location on the playing board. Initial placement of the item can be either predetermined or random. The delivery of the good usually gives the player money to do more actions with. In most cases, there is a game rule or another mechanic that determines where the item needs to go.
Pick-up and Deliver
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
In games with a trading mechanic, the players can exchange game items between each other.
Trading
Ancient
35.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Login
Cart
Your cart is empty!
Return to shop
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
rweberund
We bought this for the theme and the cool worker mechanism. But it is too fiddly and the theme doesn't count through that well. I get frustrated because I WANT to create the exhibit cards and they are so fiddly to do. Often it comes down to the randomization of the tiles as much as anything. (JW)
punkin312
Solid game. Puzzly tile-laying action selection. Love the use of coin actions. Trying to plan out how to get the double actions as frequently as possible is a fun challenge. Happy to play this one more. - Prototype
Riquardo
Interesting game, with fresh and unique game mechanics and theme. While building your museum you try to use the employee chips in the best way to get as many double actions as possible. In a 3-4 player game there is enough interference from other players to make you to break the perfect double action cycle, whereas in a two player game you can sometimes feel that the game mechanics force your choices a bit. The contracts are a fun part of the game, trying to build your wings in a specific shape. Sometimes you get a combination of contracts that are hard to match, then it can be quite time consuming to choose contracts, look at the available wings and rotate all the pieces in your head and to remember how you should rotate the contracts to fit each other. It's almost as if you would want a squared paper you can doodle what colors you need where. Overall the game is very well balanced, you want to build many wings fast to get visitors and new contracts, but the more difficult wings give more points and you also want to grab the wings that suit your contracts before your opponents take them. It feels like there are several natural ways to score points. The advanced rule cards offer even more ways and can also shift the goal of the game if it plays out too similarly between rounds.