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thegrinder
Played at Essen '15 Very cool addition to the game. Faction expansions change the game dramatically.
srand
Another intriguing faction, strong in the late game, probably most notable for its ability to "hibernate" at the end of a round for a power boost and to maintain power until the next round, which all but guarantees permanent start player. There are, of course, other intriguing wrinkles, like the effectively unkillable Rhan-Tegoth.
DrGosburoCoffin
Ranked slightly below the other 'first-generation' factions, because I've got the feeling that it's still too easy to win with them even not doing anything particularly interesting. They're just a tad too good at accumulating Elder Signs. (Different than the current pre-'Tribes' Tcho-Tcho, they're still very playable though.)