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Cthulhu Wars: Tcho-Tcho Expansion
Expansion of:
Cthulhu Wars
90m - 90m
2 - 5 Players
Ages 12+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Horror
Miniatures
47.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
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Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
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Game Mats
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Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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Quickdraw2197
A faction with 3 tribes, one of which is the bog standard faction that just makes the game not fun. The sculpts are some of the ugliest available, but the GOO is arguably the best in the collection. Tribes sort of fixed the balance issue, but spit and polish doesn't do much to a flaming wreck.
btharveyku08
Won both games it's been in, exactly the way it should. Got left alone mostly, and won one turn before someone else would've blown past. Not as satisfying to play against, though. Not really satisfying to play AS, either ...
mhalowel
Cthulhu Wars is my favorite game, but my one play with this faction in the game really ruined our session. Everyone had to gang up on the Tcho-Tcho player the whole game, which took away all of the usual strategic options and social nuances that I love about the game. The Tcho-Tcho player still won handily. Would be willing to try them again when the new variant rules are released. Until then, I'll stick with the other 8 factions which are all very good.