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80.00€
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ajewo
Scenario-driven dungeon crawler by Rob Daviau and Eric Lang (Blood Rage, Rising Sun). [b]Pros:[/b] + Artwork + Components: detailed plastic miniatures, Scenario boxes keep everything sorted. + Each scenario has a different touch and comes with special rules. + Special rules are bounded to a scenario which keeps the game variable and different but still less complex than other dungeon crawlers which try to simulate countless potential actions. + Discovery deck provides special encounters unique to a scenario. They also provide some options for players to choose from. + 10 characters with special abilities that play very differently (plus team building). + Different items and companions granting further special effects. + Good balanced game that usually leads to tight game endings. Tense boss fights. Nice escalation over the course of the game. + Character development: you try to balance your insanity over the course of the game in order to upgrade your character. + Mythos deck acts as random (bad) encounters / enemy AI and also a timer for the game end. + Easy rules, smooth gameplay. [b]Neutrals:[/b] # Theme: another Cthulhu game. # Simple combat: roll dice, you may spend stress tokens to re-roll, and see what happens. # Luck of the draw and luck of the roll. # Tiles often become overcrowded with miniatures and tokens. # Scales well with 2-4 players. [b]Cons:[/b] - Bad luck may lead to sudden death. [b]Related games:[/b] * Mansion of Madness (coop, exploration, app, random encounters, no player elimination) * The Others (one vs many, similar gameplay, tight game end) * Hellboy (similar episode structure) * Village Attack (coop, Yathzee-style tower defense)
adrientyler
Matos au top. Règles et mise en place simple et rapide. Le jeu et par contre assez dur (4 parties enchainées.. 4 défaites... Je vais relire les règles :) )
Axinit
The game is 'soulless'. It lacks a lore, it needs a literary introduction and two outcomes (positive and negative).