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Crossing Oceans
60m - 90m
2 - 4 Players
Ages 14+
This mechanic usually requires players to pick up an item or good at one location on the playing board and bring it to another location on the playing board. Initial placement of the item can be either predetermined or random. The delivery of the good usually gives the player money to do more actions with. In most cases, there is a game rule or another mechanic that determines where the item needs to go.
Pick-up and Deliver
Nautical
48.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
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GeorgW
[ImageID=7029375small] Navegador 2, this time with steam engines and Concordia scoring! [b]Pros:[/b] Rondels are just always a great action selection mechanism. It limits choices in a way that keeps the game moving fast while still maintaining interesting decisions, both in the short and long term. I also like how this rondel has 2 ships spots, which changes the tension of the single Senator and relatively rare Consul in Concordia. In Crossing Oceans (CO), it's less about getting new ships as often as you're able to, but rather about action- and rondel efficiency once you do. Trying to maintain your positions on the board to be able to collect income and place houses is a simple and interesting use for the ships you're buying for scoring. It's also quite interactive with age-bumping and posturing for the blue riband. I like how playing ships is not an action, but something that happens every turn. This means that you want to have ships in hand in the early game to make efficient use of the open board, but you'll be strapped for cash early so there's tension there. It also means that you're never safe from getting bumped and there's very little investment to annoy someone else, which leads to more interactive board play. [b]Cons:[/b] Its biggest con is that Navegador exists and I like it better, and I like Hamburgum better than Navegador! I think the player-controlled markets of those games are much more interesting than the age-bumping here, though I'm sure many would disagree. I also found the reduced number of options on the rondel and the higher price to move farther in those games led to more tense and engaging games overall. I also found that the Concordia-style scoring, while interesting to see in a more traditional rondel game by Gerdts, was done better in Concordia. The biggest difference is that the card action and cost was sometimes even more important than the God type in Concordia, whereas in CO you'd be silly not to pay a few £ more to get a flag worth 6 more points. Also, higher cost boats naturally have higher income, so chances are the difference when buying will pay itself back before the next round of buying.
Metal Rat
CO upgrade kit for Transatlantic available from GameNerdz, $24.95 + $18 S&H. Upgrade kit released in U.S. by Rio Grande Games in January 2023; MSRP $34.95. Cannot be ordered directly from publisher. See https://www.riograndegames.com/games/crossing-oceans-upgrade-kit-for-transatlantic/
Grind
Played it at Spiel (Essen) and 1 time at home. This is a simple game (rules) but can get much more complex with player interaction. It's a design that feels more like an older euro design and thus parts with the trend that modern euro's get more rule complex and more multiplayer solitair. It's a game the way I like games to be, play games with friend and have a great competition amoung each other. I think people who have been a longer time in the hobby or like light rule but play interactive/complex games will like this game. If you like the modern euro's where you can safely do your own thing without other players interfering your play I would not recommend this game for you.