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Crescent Moon
150m - 180m
2 - 5 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
55.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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sderrick
Played a 4p/3 year game and it didn't really click. Now played a 5p/4 year game game with ex-Diplomacy players and it worked better. It's a game with so many options available but very few you can actually use for each action. Still need to fully grasp the nuances of each faction. I can see some players who like easier games being put off by the clumsy mechanics. It's only for those who can commit to playing at least 5 games - one with each faction.
jellypantz
Theme: Middle Eastern political history inspired/abstracted Gameplay: asymmetrical wargame Replayability: Variable setup as well as "recipes" for setting up the map hexes is helpful but too early to tell otherwise; this will be a challenge to get to the table due to the different roles but seems rewarding. Rulebook: Excellent, and the player aides are the best you've ever seen in a game.
nhjelmberg
My first BGG competition victory gave me Crescent Moon. This is a mix of one mechanic I normally like (area control) and one I normally don't like (asymmetric abilities), where different factions vie for supremacy on a modular map. However, instead of giving each faction a strong ability and pushing its player in a certain strategic direction, the designer has created an eco-system where each faction has different contributions to and interests in the game. One faction is rich and wants to build but has no troops, another faction is poor but has troops for sale to raise cash, a third faction is strong and wants to destroy those buildings and so on. This gives the players plenty of opportunities to strike mutually beneficial (but probably temporary) alliances. Crescent Moon may still be too confrontational for some players but it certainly has more depth than the average dudes-on-a-map-bash-the-leader game. Reviewed at https://boardgamegeek.com/thread/2913186/one-thousand-and-one-fights.