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Crescent Moon
150m - 180m
2 - 5 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
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Novels – Books
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Big B
Beautiful game in concept, execution, and presentation. A territory control game where there's a lot of incentive to ally and help each other in symbiotic relationships--until someone gets too far ahead and everyone else starts to work against them. This fits into the category of high asymmetrical games where every player has a different role that involves many special abilities and different scoring objectives. There's a lot to try to keep in mind, and while there player aids are great at suggesting how to play to one's strengths, they don't point out how other players are going to score. Obviously some of that is figured out in table talk, but it realistically it's going to take multiple games to really get a handle on it. The short 3 year games are good for learning, but 4 years feels more optimal once everyone has a handle on the game flow. Between that and the strict player count that might be why it hasn't gotten much buzz in board game outlets. But this feels like a game that will still stand out years from now.
padreboniface
This is a new Rising Sun / Diplomacy, but with hyper-asymmetric fractions that create the unique game economy you have not seen in any other games. Beware, it is a very challenging game for people who like to talk, not a simultaneously played solitaire;)
HetSpelletjeskoppel
? Game explanation: In Crescent Moon, you try to change the course of history and seize power. The game is played in 3 or 4 rounds and in each round each player gets to perform 4 actions in turn. Each player plays with their own faction and each faction thus has its own way of scoring points and performing actions. The standard actions are: collect influence, move, buy card from the market and play a card. The other actions depend on your own faction. Since you might want to perform some actions, sometimes you have to team up with another faction to do your action. The Sultan gets points by building cities and can trade well, but has no army of his own. The Caliph wins by owning the most territories and has his own army. The Warlord can get many military units, earning many points. The Murshid wins by influence and collects as many good cards as possible. If you play with 5 players, the Nomad also plays. At the end of each year, the different factions score points based on their own unique faction goals. At the end of the game, the player with the most points wins. ⭐ Our review: Crescent Moon looks fantastic and the quality is very good! We do regret that the game is only from 4 & 5 players and is actually too difficult for our company. The game rules are very clear and each player has their own faction overview. Because you need each other but want to win, this game is semi co-op, which is very cool!