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Covert
45m - 90m
2 - 4 Players
Ages 10+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Spies/Secret Agents
58.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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ayoung72
Absolutely love this game! Picked this up in an auction and had never heard of it but I am so glad I did. There is SO much going on in this game - between code breaking and mission completions moving agents around the world to pick up intel in different countries. Love love - super fun and has tons of replay-ability.
cosmorth
Fun game, but missions being worth such a wide range of points feels bad. Either give secondary objectives to increase a mission value to a tighter range or have intel cubes somehow contribute points. Would play again. Superb art/components. Briefcase icon being wild should be in noted on player shield.
chaddyboy_2000
In Covert, the aim of the game is to fulfill various goal cards which score you points, with the goals necessitating being in certain places on the map, or having certain resources on hand that can be acquired in a multitude of ways. It's definitely a big puzzle to figure out, as the cards are multi-use, and there are several ways to skin each cat that is thrown your way. Your job is to do the job as efficiently as you can figure out how to do it. The phase where you get to determine your actions is pretty clever, as players take turns placing dice on various wheels of actions, each with six available spaces numbered 1-6 displayed in a ring. The first person to place a die on an action ring can choose freely which die to play on it, but following actions in a ring must be placed adjacent to another die on that ring. So, if a player places a 3 on the movement action ring, the next player to choose that action must play either a 2 or 4. There's a lot of looking around the table to see if you can block players out of actions, or if someone else can potentially block you, so the order in which you place your dice has a lot of importance in assessing various risks. Everything in the game is very nice, but the main drawback is the down time. In my experience, players tend to take quite a while on their turns, as there are a lot of pieces of the puzzle to put together. With the multi-use cards and various goals you're working on all at once, one false move can set you back a bit, so it gets very thinky. I usually don't mind some down time, but with 4-players, it gets a little rough, especially since it's a game where everyone is messing with everything; plans you had thought out can be messed up by the time your turn comes around, causing you to have to rethink things again. There are also some niggling graphic design choices that made it a little harder to play, like lack of iconography on the code cards that allow you to easily see what resource type you have, or a couple of colors on the map looking a bit too similar. Overall, I enjoy it, but probably would only play with the lower player counts in the future.