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Connecting Flights (Kickstarter – Business Class Pledge)
60m - 150m
1 - 5 Players
Ages 12+
This mechanic usually requires players to pick up an item or good at one location on the playing board and bring it to another location on the playing board. Initial placement of the item can be either predetermined or random. The delivery of the good usually gives the player money to do more actions with. In most cases, there is a game rule or another mechanic that determines where the item needs to go.
Pick-up and Deliver
58.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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madvogel
I got this game because of the theme and the co-op mode looked interesting. The co-op was fine and it is the puzzly kind of co-op rather than a "putting out fires" one, but there are better, more elegant co-op games in the weight class. The competitive (default) mode looked like it had way too much sabotage for our tastes so I didn't even try it. Aside from the theme, nothing about the game made us excited to play again. The art is kind of drab, the components are nothing special, and the insert is mostly useless for vertical storage.
elvis82566
In Connecting Flights, players take a role of airline managers who compete for passengers and resources required to fly them to their desired destinations. Players make money for each transported passenger, with the player making the most money in the last round being the winner. The airport, plane and passenger cards, which can be purchased in auctions, have been designed to join up together (when laid inline) in a way that visually validates all flights. Longer flights require larger fuel trucks so management of the order of flights to different geographical destinations becomes a mini-puzzle of increasing complexity as players acquire more passengers, planes and airports. Throughout the game, players must face aviation-related events, some of which force rearrangement of their flights. The key to victory is creating a flight network resilient to events and sabotages while effectively using your unique player ability and trading skills. Connecting Flights can also be played in a cooperative mode (1-2 players), in which players work together to fly passengers to their desired destinations. With new passengers appearing as the game goes on, players must continually adapt their flights to ensure everyone gets home before the end of the game.
santafelis
Only tried the coop variant on "tabletopia". The system was clear, our belts were fastened but the spark just did not jump over. It felt like a big puzzle which in the end I did not even wanted to solve, sorry. Although the concept is not bad.