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Yokiboy
I love the variety of characters in this game, and these fit right in! [b]Snø Storm is an offensive minded fighter with a fierce output of kicks![/b] Snø is fun to play, as she can almost always deal out damage if she wins the round. Her Power starts out fantastic, but can be swapped for cheap if need be. [b]Tele 'Stomp' Manava is a hulking brute who crushes his opponents![/b] Stomp is trickier to play well. He so much would like to activate his Earthquake Warning Power, but it's both costly (three specific cards) and at seven each in the deck hard to get.
Alkama
The first “expansion” to Combo Fighter. It’s decently balanced as an additive to the combined roster of characters. The characters are fun and have uniquely “playstyles” (as much as play styles are present within Combo Fighter).
Terry Egan
The game certainly has some strategy and tactics to go along with its main rock-paper-scissors mechanic. Mostly you are trying to manage your hand to assemble combo attacks on the off chance that you win that round's exciting rock-paper-scissors random card play. There also are enough differences in the characters that having different ones to play does keep the game fresh. All personal taste, I know, but I really disliked the art work here, and it's exactly the sort of game where you want and expect the art to shine. In the end, this just wasn't interesting or engaging enough to hold my attention for long.