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Codex: Whitestar Order vs. Vortoss Conclave
Expansion of:
Codex: Card-Time Strategy - Core Set
45m - 45m
2 - 5 Players
Ages 13+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
34.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Deej1115
Love this game overall. I like the art, mechanics, and building my deck as I play which gives me a chance to react to my opponent better. There are games of MTG where sometimes your deck just doesn't match up well and you are hosed. This avoids that problem. I love that I don't feel like I constantly have to sink money into newer and better cards. I feel all the sets are well balanced, and at least at this point, they don't plan on coming out with more. It's not as quick and simple as Magic can be. It's also not Magic in book form. If you've played MTG, you'll find some similarities, but it's definitely a different game and playing style. I only got the Core Set and this expansion, but I really want the Blue/Black expansion now too.
AndySzy
White/Purple. Purple is the most interesting faction to me (although the degree to which it is a rip off of Starcraft is humorous/troubling). White looks fun, but also a bit schizoid - the overarching theme doesn't seem to be there.
Desiderata
Two more factions for a wonderful game. White is defensive and tough (Strength), fragile, yet stealthy (Ninjutsu), or buffs and versatility (Discipline). Purple is (evidently, as I've not played the computer game) inspired by the units and abilities in Starcraft. They involve Past, Present, and Future specs. Past will come in to play quite strong, but will fade away eventually, even if the opponent doesn't do anything to get rid of them. Future is the reverse; those units will come out, but will not enter play until a certain number of rounds have passed. Really clever units and abilities in both factions. Another great addition to Codex.