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Codex: Card-Time Strategy – Starter Set
45m - 45m
2 - 2 Players
Ages 13+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
24.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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InventoryAccount
Unnecessary until you start doing deckbuilding, and even then, not something I'd say you need. Get the core set, and ignore this until you are absolutely sure you require the extra cards and heroes. Also, one vs one hero fights are miserable. Sleeved in Fantasy Flight clears.
SiddGames
xxG. Really good Sirlin game that showcases his strength as a designer of asymmetry. The RTS video game style of play works well and adds some depth to the otherwise well-worn head-to-head battling genre. Only played the starter set so far; I've picked up the core set but haven't tried it yet.
crashcrosby
I like the back and forth in this game. Wish more content was available as all I could get was the starter set.