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Codex: Card-Time Strategy – Core Set
45m - 45m
2 - 5 Players
Ages 13+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
39.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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domus_ludorum
Very promising first play although I found the rule book(s) a bit of a pig to learn from - a better glossary would be nice. Working out how the tech buildings work was harder than it needed to be. Remembering to add your new cards at the end of your previous turn is also a bit unintuitive and easy to forget as is remembering you can't build using tech advance you have done this turn, or spellcast with a hero you have just summoned. But it's a nice combination of Dominion style deck-building during play with Mage Wars style deck-book building before play. Some nice interlocking mechanisms as well - getting resources requires deck-thinning but if you don't your deck will continue to grow through 2-tech picks per turn until you max your workers. Looking forward to exploring the decks and combos.
Moondraco
Strategy card game with some really interesting twists. PROS - The resource system is great, no mana flood or mana screw situations and it filters your deck. - For experienced players, building strategies and counter-strategies feels amazing. The whole concept is wonderful as you always have answers to your opponent and not two games should feel the same. - With all the material, the combinations feel endless. CONS - The first plays are awkward even if you are a card game player, due to its big differences with the classic games in the genre. - It requires some serious dedication from the players to not feel slow, as they should know and understand the cards in their binder. Competing with many other 1vs1 asymmetric card games, it totally feels like a lifestyle game. Not really enjoyable otherwise.
ObsoleteOne
As a stand-alone, it's not great, but enough to get a feel for the game, so you will probably either hate it or buy deluxe/all expansions. Codex is an amazing product which is very much a must buy for anyone who can't enjoy or invest time into Magic anymore.