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Clank! In! Space!: Cyber Station 11
Expansion of:
Clank! In! Space!
60m - 60m
2 - 4 Players
Ages 13+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Player elimination occurs in multiple-player games (>2) when a player can be eliminated from the game and play continues without the eliminated player.
Player Elimination
24.50
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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dboyee
I really love the cyber-wear cards. It's really neat that you can spend a crystal to acquire permanent abilities that you will have every turn. For example, you can have a guaranteed boot every turn - which is HUGE! The only unfortunate part is that we didn't notice these cards come up very much during our games. So cyber-wear doesn't seem to make a huge impact in the game. The new board (with 1 additional double sided module) is welcomed! The new space station offers a different challenge to navigate. There are now 2 new additional escape pods that come out eventually on the board. I found that while the new board isn't a whole lot different from the base game, it offers a slightly different and more challenging experience due to where the artifacts are placed. My Biggest Con: it is not recommended that you mix and play this expansion with the first expansion. They say you can, but if you do then it is possible that cyber-wear will be seen even less often. The cyber-wear doesn't come up a lot in our games as it is.
mbrendlen
Once again, this expansion raises the overall rank for Clank! in Space! by a whopping 0.10. I'll give this one the edge though, (even though, admittedly, I haven't played it yet) because it has a whole new map, an ADDITIONAL safe area, new low-risk/low-reward escape pods, and an interesting mechanic that lets you pay a crystal (rare collectable) to permanently affix a "cybernetic enhancement" to your hand. So, for example, you could spend a crystal to permanently install a card with +2 spending points in your hand, guaranteeing that no matter what you draw you know that you'll at LEAST have two points to work with. Pretty cool. Also, another new boss mini. I mean, what's not to like?
katfisch
good expansion. Adds a new map and one more modular piece. Cyberware is a new type of card. Otherwise game plays exactly the same. Love this type of expansion, just extra cards, new board to keep it interesting but not a lot of extra new stuff to clutter up the original gameplay. Really really happy with this expansion.