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City of Iron: Second Edition
120m - 120m
2 - 4 Players
Ages 13+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Fantasy
59.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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Clockpunk
What an improvement over the first edition. Nothing major, just made a lot clearer (and even the addition of names to the different district types makes a difference). Rules a lot clearer and easy to follow... a great civ-building game, that bear the exceptionally high quality of Red Raven Games. For the game itself, it is a little fiddlier than Ryan's other works, but the concept of building two separate decks is truly innovative. I would have liked to have seen perhaps one less land type for each country (to really force the need to expand into new realms). I didn't really like the use of cubes to mark levels of goods initially (I always like separate tokens), but... seeing it as a stocks chart - it does fit the theme. I would have liked a little more variety between the different races (but that it expansion potential), but do like that automated developments are included as standard. Also: the additional scoring conditions on each landscape are a welcome addition. On the whole, an absolutely solid experience - but one should expect nothing less from the designer.
emperormark
Ryan Lauket's first major board game and it shows. The art is fantastic, the mechanics solid but unremarkable. The game is good but lacks Ryan's unique touch that would crop up in later games.
Bahamutho
Just one play so far. Curious to learn more about the combo ability of certain cards and the (light) deck building in general.