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Chicago 1875: City of the Big Shoulders
120m - 180m
2 - 4 Players
Ages 14+
In-game money is bet on different commodities in hope that that particular commodity will become the most valuable as the game progresses. Often the values of the commodities are continually changing throughout the game, and the players buy and sell the commodities to make money off of their investment.
Commodity Speculation
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
64.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
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bhudson1972
Do not hesitate to give this game a try. It isn't nearly as complicated as some would suggest. Once you understand the order of operations in the various phases and what dictates turn order in each phase, then it becomes very clear and intuitive. I enjoy how this game allows for long term strategies. You can definitely pivot when needed. There is a great amount of variability in the board setup. I especially love the combination of mechanisms. The worker placement, stock selling/purchasing, tile selection and finally the jockeying for position as you look to acquire resources. I love games where turn order matters and changes quite often. Finally, the wide variety of companies is very interesting and provides you with some number crunching decisions. Bonus points for using real companies. With all that being said, my enthusiasm over the game has decreased some due to the lack of support from the publisher. They have a number of excuses but they have really dropped the ball to make the most of this design when they had some buzz. That momentum has now dried up.
Bayushi Sezaru
I am amazed by this game design: it is essentially an euro game glued on a 18XX-style economic game. The system is quite complex, but not so difficult to teach, because every aspect and mechanic has a place and is meaningful. Furthermore, the game has a fixed length, with only five rounds. So the playing time should be limited to a healthy 3-4 hours. Perhaps I have finally found my entry point in the 18XX family? Tentative rating is 8.
brewsaki
This is my first entry in 18XX-style games, although it doesn't have any trains. For me, this is a good thing, and I really enjoy the worker-placement aspect of it. The stock trading is fun, and there is a lot of variability from game to game. Managing your own companies is also a lot of fun. Why I got rid of it: I love this game, but after playing it 15 times in 2020, plus hundreds of times while testing the BGA adaptation, I no longer had any desire to play it. I bought it back then got rid of it again: Not enough tension. I wish there were reasons to withhold and that money was tighter.