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Chicago 1875: City of the Big Shoulders
120m - 180m
2 - 4 Players
Ages 14+
In-game money is bet on different commodities in hope that that particular commodity will become the most valuable as the game progresses. Often the values of the commodities are continually changing throughout the game, and the players buy and sell the commodities to make money off of their investment.
Commodity Speculation
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
64.00
€
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
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Adult
Thematic
Ελληνικα Παιχνιδια
LCG
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Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
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100pcBlade
I am not quite as enthusiastic about City of the Big Shoulders as perhaps I should be and this may be down to my expectations going in to the game after it was presented to me as "a cross between Arkwright and 18xx". While you can see the connection with those games, City of the Big Shoulders is not as good as either of them. It is, however, good. It has strategy; it has planning; it requires some difficult choices to be made; it has interaction between players; it has some screwage capability; and it has good variability and replayability. It’s just not as good as 18xx or Arkwright.
carlcorey
I really wanted to like this. I saw some Heavy Cardboard playthroughs, and the game seems interesting enough, with not so obvious decisions about investing more in your starting company, diversifying by buying stocks from the other players, or starting a new company, but... All this company shares management doesn't appeal to me at all. It's a matter of theme getting in the way of my figuring out and enjoying the game, for once. It reminds me of Arkwright, but I liked that one better.
Abdul
Enjoyable game that gives me what I like about 18XX (buying shares in other players companies) without the boring parts. Instead of min-maxing train routes, you have a resource management puzzle instead. It also adds a well thought out worker placement element that encourages you to build buildings that the other players will want to use. It doesn't quite live up to my expectations, as I want the stock market to be more punishing, and the Euro puzzle to be more tight and challenging. There are some unpolished aspects, such as the resources being too readily available from the haymarket and companies ending up with piles of leftover cash in all of my plays. Overall, I do enjoy the game if I am in the mood for a pleasant and friendly experience. The theme and shorter playtime does make it more accessible than an 18XX, but I think I would still struggle get this to the table. EDIT: Upon further plays, it seems like share dumping can make for some interesting board states, as well as giving a bit more of a sharp edge to the interaction. Too much money in the company just means you need to embezzle more! Really cool game that I am enjoying more each time I play.