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Chicago 1875: City of the Big Shoulders
120m - 180m
2 - 4 Players
Ages 14+
In-game money is bet on different commodities in hope that that particular commodity will become the most valuable as the game progresses. Often the values of the commodities are continually changing throughout the game, and the players buy and sell the commodities to make money off of their investment.
Commodity Speculation
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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bneffer
I enjoyed the running of my company. Buying shares and working the advancement track is compelling. But somehow the sum is less than the parts for me in this one. I was happy to learn the heavier economic side of stock manipulation, but will rarely re-visit of my own choice.
BrunoDeVries
Played one time with 4 players. Took six(!) hours including an hour rules teach. That's probably the biggest gripe I have with this game; It's too long for the amount of time you spend making actual decisions. The bookkeeping part when your companies produce (9 in our game) is pretty tedious. Buying shares and resources is most of the time pretty much a no-brainer, but still takes considerable time. At heart this is a euro game worker placement resource conversion like so many others. There's all kinds of efficiency increases on various tracks to take and what's novel is that the worker spots are determined by the players themselves. But in our game the stock trading part wasn't that prevalent. Just buy as much cheap stock as you can of a starting company and see the value of your shares grow. Three times a not so promising company had a share sold resulting in a minor stock value dip, but no company takeovers or dumping shares, which I expected to be the 18xx part of the game. Takeovers are easily defended against and there never was an incentive to dump, because it either wasn't profitable or would end up in a kind of kingmaker situation. Maybe it's because it was our first play, but selling stocks not really being a factor made our game more reminiscent of an economic worker placement like Crisis. Not bad, but also not what I'd expected. I'm wondering whether playing the stock market is a valid strategy in this game. Maybe next time.
Caballosser
Good gameplay running the companies, but I feel like the stock mechanism is a bit weird. It feels like it's too easy to destroy other people's companies and that is way more important than how your companies perform. Also some copanies are clearly better than others, which leaves me wondering why on earth you would even consider starting with those. And lastly, there can be some annoying randomness when drawing the buildings. Also there some are clearly better than others. So there are a few flaws in my opinion, and that should not be te case to make such a heavy game enjoyable.